esn wrote:Der lokale Vertreiber von Fallout 3, Red Ant, antwortete auf Anfragen der Presse bezüglich der entnommenen Inhalte mit »Kein Kommentar«. Wie die US-Website Gamespot in Rücksprache mit dem OLFC berichtet, wurde in der neu eingereichten Version die »Belohnung und der Anreiz« für die Drogenbenutzung im Spiel drastisch gesenkt. Weitere Details zu den Änderungen an Fallout 3 sind nicht bekannt.
quelle:
http://www.gamestar.de/news/pc/rollensp ... out_3.html
da wurde bestimmt mehr als nur die drogenthematik entschärft, so wie sich das anhört...
hoffentlich wird es auch in UK keine zensierte fassung geben, so wie beim ersten fallout.
Ich bin inzwischen auch wieder ziemlich verunsichert... Die US sollte uncut sein und bietet zudem eine schoene CE - aber nicht dass da wie z. B. bei Witcher Moepse entfernt wurden. Die UK / PEGI muesste allerdings uncut sein. Kinder gibt es ja in keiner Version, bzw. hat man sich dafuer entschieden, dass diese einfach nur von einem weglaufen, wenn man sie verletzt (IMHO haetten sie sie dann lieber ganz raus lassen sollen...). Eine Oesiversion waere insofern interessant, dass diese ggfs. multilingual sein koennte und ich diese dann einfach im Laden holen koennte... In letzter Zeit spiele ich eine Reihe Games erst mal auf englisch und dann auf deutsch, vorausgesetzt natuerlich, dass sie mir gut genug fuer einen zweiten Anlauf gefallen haben.
Wer's noch nicht kennt, dieses Faninterview ist recht interessant:
Community FAQ - 20 questions
...
12. Will we see anything similar to the sexual encounters possible in both of the earlier Fallout games? The first 2 games had all of that but they kept their ratings by fading out (as did Fable). There was one quest in F2 where you could lose a bet and end up as a supermutant's toy for the night (you got to keep the ball gag as a gift). Can we expect that kind of adult content? [anonymous]
Actual player goes off and has sex? Not right now, but if a situation called for it, I wouldn’t flinch at adding it with the fade-out. We did that in Daggerfall using the fade out. We actually did paintings for the scene and it never made it in Daggerfall, but I still have the paintings. In regards to adding a supermutant rendezvous with a ball gag, the marketing department has been asking for this to put on the box, but we just haven’t found the time.
13. Will Fallout 3 maintain the same amount of drug content as the earlier games or will we see more or less? [thenightgaunt]
It’s about the same as the previous games, there are various drugs, and each as its own positive effects and side-effects if you get addicted to them.
...
und
1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?
It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."
2) Are children and otherwise non essential or non-quest related NPC's vulnerable or invulnerable to accidental or purposeful (deadly) harm? And how about quest essential people? Please elaborate as much as you can, especially on why you choose to do it that way.
You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed. I'm not using that as a scapegoat. We never wanted the game to offer any incentive or desire to be blowing kids away, so from our initial designs, we didn't know how we were going to handle if you shot them, we just knew it was going to be a big no-no, especially with a system like VATS and the graphic fidelity the gore has. Anyway, when attacked, all children flee and any regular NPCs friendly to the children will instantly attack you, so it feels good in the game, in that there is an appropriate response.
In regards to essential NPCs, it works like Oblivion, in that when they "die" they get knocked "unconscious" and get up a little while later. It worked well in Oblivion, so we kept that system, as you can still attack everyone that you want, and get at least a small benefit (being able to avoid them while they are down). I will say that the number of essential characters is minute compared to Oblivion and we've gone to pretty big lengths to cover a lot of people's deaths, but sometimes that's just not possible.
...
Quelle ist das offizielle Bethesda-Forum zum Game (
http://www.bethsoft.com/bgsforums/)
EDIT:
Neues Videomaterial (einfach etwas vorspulen oder den bekannten Anfang erneut ansehen):
http://www.gametrailers.com/player/user ... 51221.html